1 AprilHello everyone! Happy 2 year anniversary! We would like to celebrate 2 years of UEBS with a large content update! Here are some of the new changes made.-Omaha beach map added.-Modded units can now be customized.-Improvements to strategy, and control over units.-While in possession, Unit selection range can be expand by holding the select unit button.-While in possession, the player can now zoom out his/her view to be top down, giving the player a more strategic view of the battlefield.-Improved performance on large amounts of projectiles.-FPS Invasion has 2 new maps.
Cooking Simulator Update v1. The list above is the latest updates, you can see the full list here: Update/Patch. Pinned Links. Latest update of a game? How to install a game? F.A.Q You want to help us? Direct links instead of Torrent? Popular Games. Use a VPN When Downloading Torrents! Your ISP is tracking your torrent activity Including your IP Address and your Location! We strongly recommend using ExpressVPN to anonymize your torrenting. 30 Day Money Back Guarantee! If you had an account on forum.suprbay.org with at least one post, you do not need to re-register. Your account is still active and your Suprbay username and password.
Omaha Beach and Desert City.-Some bugs fixed in FPS Invasion.-Other small fixes and changes.Hope you all enjoy the update. Have a great spring, and happy 2 year anniversary! About This GameThe Game:Here is a sandbox like no other. Create massive battles with absolutely no limits.
Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do.
That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like?
We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!The Technology:Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments.
But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.Yes I worked hard to bring this game to life, may you all inflict carnage upon it!